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Really cool - would be good to have a quick instructions drop down - I started with clicking things and hitting keys until I realised it was a simulation on initial conditions only.

The bombers seem too effective in anti-fighter measures, and has been said, the sats are very effective at anti-ICBM, but seem invincible themselves?

Interesting how quickly the tide turns from stalemate to dominance once a few factories or bases fall. And also how long it takes to really finish the opponent off (probably my launch_max is too low).

Also interesting the 'fronts' or lines of bombers that form between oppositions. This happens in naval and ground battle, but I'd think a major air war, with high speed relative to density of fighters would avoid this?

Would be cool to involve some sort of strategic element? I'd hoped the fighters would protect the bombers more, but it seems they are more defensive?

Well done!



Yep. All that will be there one day. This is v0.1




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